The Arandor region of Crucible has been settled for centuries. A thousand years ago, it was the home to numerous tribes of humans that rarely banded together into any cohesive government. With the rise of Bael Turath, Arandor was organized into a cohesive principality under the oversight of the empire, with governors appointed by the tiefling nobility.
With the fall of Bael Turath, the governorship became more or less inherited. It should be noted, however, that a little rebellion and overthrowing of the nobility was more or less accepted by the populace if the government was doing poorly. Arandor has no myth of “divine right of kings.”
Once Nerath rose to power, the religion of the Magisterium swept in with most of the populace quickly converting in the wake of the Seven Year Winter. Soon the local nobility found itself once again bowing to another nation as the new church exerted it’s influence.
With the disintegration of Nerath as any sort of cohesive government, the Duke of Arandor is now the local king in all but name.
Areas of interest in Arandor include:
- Blackport – The capitol of the region.
- The Blackwater Fens – A black swamp filled with blacker magic.
- Fort Orin – Once a fortress against the elves, now a trading post.
- Briarwood – Not even elves enter this forest of mystery.
- The Prima Archbora – The great forest of the elves, home to Grandfather Oak.
- Feradrim Wood – The tamed forest.
- The Wold – Gentle hills over soft limestone, it’s pastoral views hide a dark secret.
- The Ambersong River – The Ambersong Valley was farmland, now a warcamp.
- The Arandor River – Once an artery of commerce.
- Moringrad – The dwarvish trading city that straddles the surface and the deep.